■
Oscar Chavez is a video editor with over a decade of experience turning creative visions into finished product. He spent nearly seven years at Epic Games, where he led end-to-end editorial production for some of gaming's most recognized franchises, cutting marketing content, trailers, sizzle reels, and live event material that reached millions of fans worldwide. Driven by a lifelong passion for film and interactive media, Oscar brings a cinematic sensibility to everything he touches. Originally a San Francisco native, he is currently based in North Carolina, working independently with brands and creators who want their stories told with precision and impact.
Epic Games
Oscar spent nearly seven years at Epic Games, where he served as a core member of the Video Department bringing short- and long-form content to life across some of the most ambitious projects in gaming.
From Fortnite to Unreal Engine, he owned editorial production from creative brief through final delivery — partnering with on-site producers, cinematics teams, and capture specialists to craft marketing content, trailers, sizzle reels, and live event material for major activations including Unreal Fest.
Known for maintaining brand consistency across concurrent projects under tight timelines, he brought the same precision to color, sound, and multi-platform delivery that he did to the cut itself.
Telltale Games
Prior to Epic Games, Oscar was part of the video production team at Telltale Games, supporting the studio's Marketing and Publishing department.
There he edited trailers, behind-the-scenes featurettes, and promotional content across some of the studio's most beloved titles — including Minecraft Story Mode, Batman: The Enemy Within, Guardians of the Galaxy, and two entries in The Walking Dead series.
Working closely with internal creative leads, he developed a deep familiarity with the game production pipeline that would define his approach to game-adjacent storytelling for years to come.
2K Games
Earlier in his career, Oscar worked with 2K Games in a capture and production role, playing upcoming AAA titles ahead of release to capture screenshots and footage for marketing use.
Collaborating closely with the broader team to stage in-game action, he developed a sharp eye for composition — finding the moments of drama, beauty, and spectacle that make a game worth talking about.
It was foundational work that shaped how he thinks about visual storytelling to this day.
Some titles worked on include: Battleborn, Evolve, Mafia III, XCOM 2, Sid Meier’s Civilization